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Messages - Jacquesza

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1
Got any problems running AChat? / Re: Game resolution / width
« on: September 15, 2012, 04:56:50 PM »
Only the avatars seem fine the rest are out of proportion ... the profile pics,  body / clothing options ect. I am not wrong  ;)

2
Got any problems running AChat? / Re: Game resolution / width
« on: September 15, 2012, 12:42:15 AM »
Everything seem out of proportion now, hope they fix this soon.

3
Got any problems running AChat? / Game resolution / width
« on: September 14, 2012, 02:07:54 AM »
Since the last update my game does not display the full width of the screen, anyone else with the same problem ?







I do have the latest graphic card drivers and also tried reinstalling achat before anyone asks.


startlog info if needed ...


Assuming high detail textures...
Keyboard conversion table loaded...
Building tables...
OK
Reading from file: prog_data\anim_locks.list ...
 ... file processed
Number of read animation lock files: 1
ANIM_LOCKS::CheckConsistency() - ok
Reading from file: prog_data\sceneinfo.list ...
 ... file processed
Number of read scene infos: 317
Reading from file: prog_data\anim_assignments.list ...
 ... file processed
Number of animation-scene assignments: 11569
Reading from file: prog_data\animinfo.list ...
 ... file processed
Number of read animinfos: 6387
Number of read anim rotations: 44
Loading texture properties...
Reading from file: prog_data\texture_properties.list ...
Reading from file: prog_data\texture_properties_user.list ...
Loading texture sizes...
Reading from file: prog_data\texture_sizes_orig.list ...
Client version: 317
Command line: UPGRADE_OK
Command line parameters:
End of command line parameters...
Loading room placer data from file: prog_data\room_desc.bin ...
... file processed
Direct3DCreate9() passed...
display adapter: ATI Radeon HD 5800 Series
Selecting graphics properties...
Hardware T&L detected...
W buffer is NOT supported
DEPTHBIAS is supported
SLOPESCALEDEPTHBIAS is supported
Stencil operations are supported...
Vertex shader version: fffe0300
Pixel shader version: ffff0300
Vertex and pixel shader will be used...
GetAdapterDisplayMode() passed...
current horizontal resolution: 1920
current vertical resolution  : 1200
Resolution set according to the current display mode: 1920x1200
Client RECT: 100, 100, 1123 867
Window dimensions: 1030x796
Selected BackBuffer format: D3DFMT_D24S8
Fullscreen presentation interval: D3DPRESENT_INTERVAL_ONE
Selected display format: 1920x1200x32
Fullscreen mode...
CreateDevice() passed...
Size of available texture memory: 727 MB
SetViewport() passed...
Using Z buffer...
EMBM supported...
Effect file loaded...
Creating vertex shaders...
Creating pixel shaders...
Creating sprite vertex buffer for SCREENSPRITES passed...
Creating billboard vertex buffer for SCREENSPRITES passed...
Creating lightmap vertex buffer for SCREENSPRITES passed...
Creating screenfix vertex buffer for SCREENSPRITES passed...
Font loaded from file: prog_data\fontp.txt ...
Font loaded from file: prog_data\font_taho.txt ...
Font loaded from file: prog_data\font_taho2.txt ...
********** Begin of Direct Sound Init **********
Reading from file: sounds\sounds\soundsources.list
Sound file loaded: sounds\sounds\slap.wav
Sound file loaded: sounds\sounds\volume.wav
Sound file loaded: sounds\sounds\kiss1.wav
 ... file processed
Reading ogg list file: sounds\music\ogg_playlist.txt ... file processed
Ogg thread created...
********** End of Direct Sound Init **********
Cannot open scene sound info file: prog_data\scenesounds.list !!!
***** DirectSound init passed...
Mouse wheel available: YES
Initializing editor windows...
Initializing character editor windows...
 
Begin message loop...
Reading from file: prog_data\axobj_full.list ...
 ... file processed
Number of read AXOBJECTs: 2643
Size of available texture memory: 717 MB
Size of loaded textures: 9.109899 MB
Device lost !!!!!!!!
Display: All not auto managed vertex and index buffers released...
Device was reset with success...
Exit pressed...
Exit without comm logout...
**************** STARTING SHUT DOWN ****************
Deleting device objects...
TEXTUREMANAGER::ReleaseAllTextures() passed...
DeleteDeviceObjects() passed...
DISPLAY::CleanUp() passed...
Releasing direct input objects...
Releasing TEXTUREMANAGER varaibles...
All TEXTUREMANAGER variables were deleted...
OGG thread is being terminated...
OGG thread was terminated...

4
FAQ / Re: FAQ - the most common questions and answers
« on: May 25, 2012, 11:08:33 AM »

Friend of mine is having problems with some of her backgrounds she has bought over time. Some of them she simply cant see via the character editor. When I log into her account I do see them. Is there a quick way to fix this without having to reinstall the game ?

Thanks in advance ...

Jacques.

5
Quizz, Fav TV, Fav Music, Fav Films, Books... / Re: Start Trek
« on: April 18, 2012, 03:52:11 PM »
Seen all the movies and series, such a trekkie nerd  ;D

1. Kathryn Janeway
2. James Tiberius Kirk
3. Jonathan Archer
3. Jean-Luc Picard
4. Benjamin Lafayette Sisko

With Voyager being the best Star Trek series so far, in my opinion.

6
Artist's Alley / Re: Editing cloth textures
« on: April 13, 2012, 06:21:38 AM »
Also a big trekkie fan ... would buy that without thinking twice. Great job Tight, my compliments man.

7
Share your creative ideas / Re: For the Easter Season
« on: March 25, 2012, 06:32:34 AM »
Yes bring em on  ;D


8
Quizz, Fav TV, Fav Music, Fav Films, Books... / Re: Funny Finds
« on: March 20, 2012, 04:59:40 PM »
Hehe true, it is kinda mean of him filming her. Luckily for her she is very cute ... even the way she tries to explain it  :)

9
Share your creative ideas / Re: Foot Jobs and Foot Fucking
« on: March 20, 2012, 04:57:47 PM »
Great idea and sounds like fun ... got my vote  :)

10
Woman with man in AChat / Re: Kissing, licking and biting ...
« on: March 19, 2012, 07:29:20 AM »
Omg thank you, thought I was the only one who found those odd.

Ps. forgot to mention grabbing hair, pulling her head back gently ... making her arch that sexy back more.  ;)

11
Woman with man in AChat / Kissing, licking and biting ...
« on: March 19, 2012, 04:23:08 AM »
Kissing, licking, nibbling and playful biting options in poses.

Lets use the doggy pose as an example.

I like to describe how I slowly stroke her back, just feeling her. Running my fingers up and down her back, barely touching her skin ... just teasing. Leaning it to kiss, lick and bite her playfully all over. Slapping her ass, then squeezing it hard ... or both cheeks at the same time   ;D

In my opinion this would greatly add to the experience instead of having three or four different facial expressions.

12
My home language is Afrikaans, for what it's worth. One of the 11 official South African languages  ::)

13
Share your creative ideas / Re: [VOTE] For your Favorite Clothing Idea
« on: March 06, 2012, 01:43:43 AM »
Hard choice but here's my three :

*  Black Latex/Rubber Cat Costume
*  Gangster (male)
*  Ski Mask

14
Group play in AChat / Re: 3spme FMM Double sided pleasure
« on: March 05, 2012, 03:14:51 PM »
Not one of my favourite MMF poses, very unrealistic like Medjai said ... but there are one or two fun actions. But any pose with a kiss action in it will get my vote.  ;D

15
Share your creative ideas / Re: Forum Etiquette 101
« on: March 02, 2012, 09:42:41 AM »



I think it might be time to forgive and forget, everyone has had their say. Time to move on  ;D

Jacques.

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