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Messages - FrankPearl

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Share your creative ideas / Monetary incentives or costs
« on: December 15, 2009, 07:12:04 AM »
I suppose the administrators have already decided how they want to deal with gender and identity issues, however, I just though I would throw in my ideas here anyway.

It seems to me that various behaviors that people consider objectionable could be reduced to a manageable level by assigning a cost to them in A$ currency. This would allow people to do things if they really need to do so, but they could not do then repeatedly or casually because it would just cost too much money.

To pick some examples, and I am not saying that these are the correct costs, but suppose the game assigned a cost of A$100 to a gender change, and A$50 to a name change. So a person could do these actions if they really wanted to and they had the money in their account. But obviously no one would be able to shift genders 10x per night every night, because they would run out of money very fast.

Another issue is that many people especially women dislike "cold invites" and use various means to discourage this behavior. And I sympathize with their feelings. Suppose the game assigned a small "room charge" of A$1 to inviting someone into a room. (The person being invited would never pay, and if the invite was rejected perhaps that would also cost A$0.) This would tend to discourage "cold invites" and cause people to "chat first" which I believe is the desired behavior for many participants here. Chatting would always be free.

Certainly there are problems with this whole scheme. The main one being free members start with A$0 in their accounts. Well, they would have to make some friends to invite them, or friends who would gift them A$, or else even free members could get a small monthly "allowance" of A$25 or whatever, much lower than the A$1000 of premium members. And probably this would require both men and women to be able to give and receive gifts. Another problem would be if costs got too high for the average active player to cope with, but that could be adjusted by increasing or decreasing costs, income, or both.

I am just throwing this idea out for discussion. Thanks.

2
Got any problems running AChat? / Re: Unstable software
« on: December 07, 2009, 10:47:57 PM »
I shifted over to OpenDNS and I am getting better performance. I would be happy to consider any  other ideas for improved connection performance if anyone has tested connection issues.

3
Anyone else noticing this?

It's been happening to me for at least the past week or so.

It appears to happen about mid-day (Eastern Standard Time). Perhaps the server gets overloaded at certain times during the day. Just a guess, but are there a lot of Continental users who log on in the evening??

Late nite EST is cool, very solid.

4
Share your creative ideas / Re: FRIENDS button needed
« on: December 07, 2009, 08:57:29 PM »
Concerning a "friends" button, what are the characteristics? Do you mean a simple list of peoples' names, or do you mean "friend" in the sense that Myspace or Facebook uses it, where two people agree to be friends with each other, and approval is exchanged?

The first is much easier to implement, because it is simply some info stored by you alone. The second might allow additional features such as displaying special information for friends only.

5
Got any problems running AChat? / Unstable software
« on: December 03, 2009, 01:57:21 PM »
I have found the software to be unstable. Sometimes it works and sometimes it crashes. I believe that the problem is my system, or more likely my internet connection, and I am investigating the possible causes. I am not sure whether my ISP supports the port that Achat uses properly, and that might be the problem.

However, I would like to ask if anyone else sees stability problems, or does the software work fine for you?

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