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It's Marilyn peeking,
The next one posting will be Peeka.

@HB I use the same program that you're using.
I still prefer closeups to work better the texture.
I've got few experience with 3d objects, but I'm able to modify them. I load a model that comes with the program and then shape it and work on the textures (using PS). The program gives me a reference – 30% of the outcome comes from there; and the other 70% it's work made using PS.Here's an example. The last shot it's what the program gives me. Then I photoshop it to look (or not) more realistic.
I do this when I've got some free time. It's more like a hobby and what I really enjoy doing is the last step (Photoshop).
These pieces that I've been posting are simple, without clothes nor accessories, but I haven't been having time for more.On the 1st and 2nd images you've got the 3d objects without texture.
Then I make the texture using Photoshop (a bit like achat – with maps, etc.)
Then load the texture (3rd image), export it to Photoshop it and that's it.

I'm not happy with a couple of details (hair,face,etc). I'll be fixing them when I have some free time, but still wanted to post this here.Hello Prias,

I appreciate it but I figured it out already the way it works.
The one I've posted above (Corset+stockings) is already based on the body stocking map.




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